Gaming disorder was included in the ICD-11, which was

s adopted on May 25, as a clinically recognizable and significant syndrome, of which young people are notably at risk, in 2

018, according to a message by Pan American Health Organization and World Health Organization Americas.

Gaming disorder is described as a pattern of persistent or recurrent g

aming behavior, which may be online or offline, and such impaired control over gaming has n

egative effects on family, social, educational, occupational and other important areas.

Multinational electronic games industry representatives criticized the dec

ision of WHO and many organizations including Enter

tainment Software Association and UK Interactive Entertainment called for WHO to re-examine the decision.

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